/*
 * Copyright 2012 Benjamin Glatzel <benjamin.glatzel@me.com>
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

uniform bool swimming;
uniform float viewingDistance;
uniform float daylight;
uniform float tick;
uniform float time;
uniform float sunlightValueAtPlayerPos;

uniform vec3 sunVec;
uniform vec3 cameraPosition;
uniform vec3 cameraDirection;

uniform vec3 cameraParameters;
#define zNear cameraParameters.x
#define zFar cameraParameters.y
